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hexer

Hex.pm integration in escript format.

Contact Us

For questions or general comments regarding the use of this library, please use our public hipchat room.

If you find any bugs or have a problem while using this library, please open an issue in this repo (or a pull request :)).

And you can check all of our open-source projects at inaka.github.io.

Building

To build hexer just run make escript. This will compile the project and generate an executable binary in bin/hexer.

Usage

Once the hexer binary is available you can run it as any other command tool:

$ hexer
Usage: hexer [-h] [-v] [command]

  -h, --help     Show this help information.
  -v, --version  Show the version of this tool.

Commands:

  user.auth      Generate API key by providing username and password.
  user.register  Register new user.
  publish        Publish package in hex.pm.

Registering (user.register)

Before you can publish a package to hex.pm you need to have a registered user. If you already have one then skip this section and go to Authorization.

Running hexer user.register will bring up a prompt asking for an email address, a username and a password. Once you enter all this information if there is any problem then there will be an error shown. If the user is successfully registered then you will also get a confirmation message.

Authorization (user.auth)

Once you have a registered user you need to generate the API key that will be used for authentication to the hex.pm server.

The process is simple, just run hexer user.auth and you will be prompted for username and password. If the credentials are valid a hexer.config file will be created containing the information necessary to connect to the hex.pm server.

Publishing a Package (publish)

When publishing a package, hexer extracts information from the application_name.app.src and the Makefile.

All dependencies are extracted from the Makefile, but only those that are configured as hex packages are included in the published package. This means that you need to make sure that all libraries your package depends on exist as a hex package and specified in the Makefile as:

dep_name = hex 0.0.1

All other information is taken from the application_name.app.src file. The project's name is the atom found as the second element in the application_name.app.src tuple. Additional properties are read from the proplist in the file's specification, these include:

  • vsn (required): the version number of the package, specified as the vsn entry.
  • description: a description for the project. A string. Default: "".
  • links: list of useful or related links. A list of two element tuples, where the first element is the link's text and the second the url. Default: [].
  • maintainers: list of the project's maintainers names. A list of strings. Default: [].
  • files: list of files and folders (strings) that should be included in the package. Default: ["src", "c_src", "include", "priv", "rebar.config.script", "rebar.config", "rebar.lock", "Makefile", "Emakefile", "erlang.mk", "README*", "readme*", "LICENSE*", "license*"].
  • licenses: list of license names (strings). Default: [].
  • pkg_name: set a new package name for avoid name collisions. Default: ebin/*.app or src/*.app.src name value.
  • build_tools: list of available build tools . Default: ["make"].

These are the same properties the rebar3_hex plugin reads from the same file.

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Hex.pm integration in escript format.

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