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Top-down Unity3D game where the player avoids incoming enemies and threats

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tommy-tran/just-dodge

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Just Dodge

Created in Unity3D

Status

Complete (will probably remake later on)

Features

  • Leaderboard implemented using the Dreamlo API
  • Get points by collecting coins/diamonds or finishing levels
  • Boss level (11th level)
  • Simple character animations
  • Life system (Player has a chance to be given an extra life if surviving with only one on certain levels)

Description

Just Dodge is a game where the player is stuck within a small area and must avoid all incoming threats and obstacles to their characters.

There are unique enemies throughout the levels:

  • Slime: Normal enemy
  • Ghost: Disappears and reappears while moving through play area (still can get hit when they are invisible)
  • Bat: Fast enemies, wings aren't dangerous, speed up in play area
  • Bunny: Fast, jumping animation
  • Golem: Fast, infinite on boss level

Controls

Move up: ⬆️, [W]

Move down: ⬇️, [S]

Move left: ⬅️, [A]

Move right: ➡️, [D]

Walk: Hold [Shift]

Images

link down link down

Credits for assets

Fantasy Wooden GUI

Hand Painted Stone Texture

3D Monster 0001: Impling

Level 1 Monster Pack

Haruko

Stone Floor Texture Tile

Stone Monster (not yet used)

Fantasy Sfx

  • The heart sprite and damage sound were created by me

Music

  • Electroman Adventures - Waterflame
  • Krayzius & Brainstorm – Virtual Boy
  • Time Leaper – Hinkik
  • Ena – Hinkik
  • Explorers - Hinkik
  • DJ ASSASS1N - Frag Out (not yet used, boss theme)

All music is free to use with credit of artists

To do (may not implement some of these)

  • More interesting spawns during each round (eg. every 3rd round enemies only spawn on the side)
  • Multiplayer
  • More enemies and danger mechanics
  • Endless stages
  • Leaderboard
  • Boss fight
  • Way to get extra health
  • Collectibles for extra points