Advanced Graphics project #1 for Utrecht University
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Updated
Apr 5, 2020 - C
Advanced Graphics project #1 for Utrecht University
This demo implements BVH construction and GPU traversal for rendering hard shadows.
Port of an old ray-tracing based rendering system
Three CUDA projects of course "GPU computing": BVH collision detection, Julia set and ray tracing of spheres.
Convert ASF/AMC motion capture files to BVH motion capture files.
Surface area heuristic BVH2/4 builder
self-teaching course on path tracing, based on my university lecture
C++ raytracer that supports custom models. Supports running the calculations on the CPU using C++11 threads or in the GPU via CUDA.
Basic raytracer implementation as final project for course DH2323 Computer Graphics and Interaction at KTH
CUDA Ray Tracing using BVH. Forked and modified from https://github.com/YuliangXiu/bvh-distance-queries
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