A compute shader that generates a height map from 2D vector contours. This can be used to generate three-dimensional geometry out of two-dimensional polygons.
-
Updated
Aug 23, 2021 - C#
A compute shader that generates a height map from 2D vector contours. This can be used to generate three-dimensional geometry out of two-dimensional polygons.
Add a description, image, and links to the height-map topic page so that developers can more easily learn about it.
To associate your repository with the height-map topic, visit your repo's landing page and select "manage topics."