Accompanying materials to the BE Mod 1 Inheritance lesson
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Updated
Apr 14, 2022 - Ruby
Accompanying materials to the BE Mod 1 Inheritance lesson
This is the fifth project in the fourth module of the Microverse program. It is about a school library application implemented with Object Oriented Programming concepts using Ruby.
Command-line tool for encryption & decryption of text
In this project I'll be building a school library application using ruby classes and objects and also implementing 4 ruby principles i.e. Abstraction, Encapsulation, inheritance and Polymorphism
School library app that will allow you to add new students or teachers, add new books, save records of who borrowed a given book and when and all of this will be built in a beautiful and well-organized way!
Object Oriented Ruby problems that including practicing with classes, accessor methods, inheritance and debugging.
Practice Ruby syntax
Exercises focused on object oriented programming in Ruby.
A school library (or a school library media center) is a library within a school where students, staff, and often, parents of a public or private school have access to a variety of resources.
CLI Data Gem Project that retrieves info about adoptable dogs and cats
An attempt at real inheritance for ActiveRecord models.
[ OOP school library ] is a project that is part of the Microverse Ruby curriculum. The goal is to build a library system that can be used by students and teachers to check out books. The library has a limited number of copies for each book so it can only allow a certain number of people to check out the same book at the same time.
Concrete inheritance for Ruby classes
School Library App created by using Ruby and OOP
OOP-School-Library is a user-friendly Ruby application designed for schools to manage their library. With this application, users can easily add and retrieve books from the library's collection, making it convenient for students and staff to access the resources they need.
The OOP-School-Library project demonstrates the principles of data abstraction, inheritance, encapsulation, and polymorphism, which are fundamental concepts in object-oriented programming(OOP).
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