Primitive ray-marching mandelbulb renderer
-
Updated
Nov 23, 2019 - Haskell
Primitive ray-marching mandelbulb renderer
Haskell and GLSL program containing my distance field / ray marching related experiments
Add a description, image, and links to the mandelbulb topic page so that developers can more easily learn about it.
To associate your repository with the mandelbulb topic, visit your repo's landing page and select "manage topics."