Simulator for slime mould, developed using C# and leveraging .compute shaders for graphical computations
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Updated
Mar 8, 2024 - C#
Simulator for slime mould, developed using C# and leveraging .compute shaders for graphical computations
A basic implementation of the Physarum Polycephalum (AKA Slime Mold) code in Unity.
Physarum polycephalum slime mould computing simulation, implemented on a custom VueJS + Unity3D stack
Slime mold simulation in Unity
Implementation of Physarum- Slime mold behaviour on Unity3D.
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