This repository is my research work in the area of Procedural Content Generation (PCG), utilized for generating cities in the Unity Engine.
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Updated
Mar 19, 2024 - C#
This repository is my research work in the area of Procedural Content Generation (PCG), utilized for generating cities in the Unity Engine.
Internship at Concealand Game Studios, procedural walking animation training and testing.
Procedural Story Explorer
Mixed-initiative co-creative game design tool that creates game mechanics by exploring the source code of your Unity game project
PLGL is a code library designed for game developers, fiction authors, and worldbuilders to procedurally generate stylized sentences using the constraints of a fictional language.
Feasible-Infeasible MAP-Elites applied to room-based level generation
基于物理的恒星运行系统
Unity project for procedurally generating video game levels using generative graph grammars. Completed as part of my final year project for my Bachelor's Degree in Computer Science at Swansea University.
An implementation and evaluation of biologically inspired techniques in game level generation. Honours project for the Games Development course.
Procedural generation of 3D maps with snappable meshes
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