This project is a simple ray tracer written in C#, as part of the course Global Illumination and Rendering
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Updated
Feb 22, 2021 - C#
This project is a simple ray tracer written in C#, as part of the course Global Illumination and Rendering
Path tracer adapted from Peter Shirley's "Ray Tracing in One Weekend"
Create light sources and setup lenses and watch ray tracing happen real time! Intended for educational purposes only.
An experiment into raytracing using Compute Shaders and the Unity Game Engine
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