Procedurally generated terrain and objects with biomes created in C++ and GLSL.
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Updated
Feb 6, 2022 - C
Procedurally generated terrain and objects with biomes created in C++ and GLSL.
A simple 2D Map Generator using my SimplexNoise and CImg
Simple use in a mesh to generate land with Simplex Noise 2D.
C implementation for CPU and GPU of OpenSimplex 2
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