C++ library for loading and processing Supercell 2D (.sc) assets
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Updated
Jun 10, 2024 - C++
C++ library for loading and processing Supercell 2D (.sc) assets
C++ server core implemetation for Supercell games
C++ library for compressing and decompressing Supercell assets
Developed a platformer game within a tight 12-hour timeframe, adhering to predefined guidelines provided by SUPERCELL. Leveraged SFML library to enhance game functionality and aesthetics, demonstrating ability to work under pressure and deliver quality results efficiently.
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