Dynamically load meshes from the internet using Udon
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Updated
Jun 12, 2023 - C#
Dynamically load meshes from the internet using Udon
Guide to creating avatars/worlds in VRChat
Adapter for Plug-and-play vehicle sychnronization replacement for SaccFlightAndVehicles
Sync Texture2D (VRChat World)
A AVL tree implementation for U# based VRChat worlds.
A leaderboard that has sortable columns and keeps a history of all players that visited for late-joiners.
Recyclable Scroll Rect reuses or recycles the least number of cells required to fill the viewport. As a result a huge number of items can be shown in the list without any performance hit. Adapted to UdonSharp for VRChat and converted to VCC package.
Contains a simple ScreenSpace overlay for displaying Udon performance numbers.
Feature rich U# Logger/Console for VRChat
Smooth, predictive synchronization for rigidbody based vehicles for VRChat worlds.
Vrchat Tool For Pulling Avatar Data Through Vrchat
Add a description, image, and links to the vrchat-worlds topic page so that developers can more easily learn about it.
To associate your repository with the vrchat-worlds topic, visit your repo's landing page and select "manage topics."