Worley noise algorithm C# (Cellular noise) 3D / 2D - Water light reflection rendering, procedurally generated landscape - Unity3D
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Updated
May 13, 2022 - C#
Worley noise algorithm C# (Cellular noise) 3D / 2D - Water light reflection rendering, procedurally generated landscape - Unity3D
Pequeño videojuego en Unity que genera una isla con texturas y otras características de manera procedural, hecho como trabajo final para la asignatura de Sistemas Gráficos Interactivos del Máster en Ingeniería Informática.
WorleyNoise with movable features
The 2D noise mixer is designed to make mixing different types noise quick with only a few lines of code. Highly commented and easy to use, this system types to be non-platform specific.
C# library for generating various noises
Simple examples of noise algorithms in Unity
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