Using the Vortice.Windows nuget, see https://github.com/amerkoleci/Vortice.Windows for more examples.
For a working and more up-to-date demo, please see the XBoxController_Tests project here: https://github.com/tornseglare/XBoxController/tree/main/XBoxController_Tests
using Vortice.XInput;
using MASK;
// Starts a task which periodically look for newly connected controllers.
XBoxControllerPoller.StartPolling();
// Somewhere in your game/app:
if (XBoxControllerPoller.xBoxControllers.Count > 0)
{
// Once a controller has been detected and added by the XBoxControllerPoller, it will always remain.
XBoxController controller = XBoxControllerPoller.xBoxControllers[0];
if (controller.Connected)
{
if (controller.Update())
{
if (controller.JustPressedA)
{
// A button just got pressed.
}
if(controller.JustReleasedA)
{
// A button just got released.
}
if (controller.RightTrigger > Gamepad.TriggerThreshold)
{
// Using the Vortice.XInput functionality here.
if (XInput.SetVibration(controller.UserIndex, 0.0f, controller.RightTrigger / 255.0f) == false)
{
Console.WriteLine("Device not connected!");
}
}
}
// Regardless of if Update() returns true or false you can always check the current state.
// (Not with the JustPressed/ReleasedXYZs though, these changes only when Update() has detected a change and returns true, naturally.)
if(controller.A)
{
// The A button is pressed.
}
}
}
// Somewhere in your code during exiting the app you should terminate the polling task.
XBoxControllerPoller.StopPolling();
using Vortice.XInput;
using MASK;
// Somewhere in your setup.
XBoxControllerPoller.XBoxControllerEvent += XBoxControllerPoller_XBoxControllerEvent;
XBoxControllerPoller.StartPolling();
// Your event listener function.
void XBoxControllerPoller_XBoxControllerEvent(XBoxController xBoxController, XBoxControllerEventState state)
{
if(state == XBoxControllerEventState.Connected)
{
Console.WriteLine($"Controller {xBoxController.UserIndex} connected!");
}
else if(state == XBoxControllerEventState.Reconnected)
{
Console.WriteLine($"Controller {xBoxController.UserIndex} reconnected!");
}
else if(state == XBoxControllerEventState.Disconnected)
{
// Player/User has disconnected the controller. Urge them to reconnect it.
Console.WriteLine($"Controller {daController!.UserIndex} disconnected!");
}
}