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game_over() -> lives == 0? #91

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jjfiv opened this issue Apr 3, 2019 · 2 comments
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game_over() -> lives == 0? #91

jjfiv opened this issue Apr 3, 2019 · 2 comments
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good first issue Good for newcomers python This should probably be solved in Python.

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@jjfiv
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jjfiv commented Apr 3, 2019

I seem to recall we're matching the atari_py on this one but it seems really counter-intuitive to my videogame-sense.

@jjfiv
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jjfiv commented Apr 3, 2019

https://github.com/jjfiv/toybox/blob/d54afebde99e6d90afb68f8cca6d758846cebed3/ctoybox/toybox/toybox/toybox.py#L236-L237

Via #dev discussion: this is a baselines-ism and we want to kill it if possible -> should be done in our Envs but not in our Toybox objects.

@jjfiv jjfiv added good first issue Good for newcomers python This should probably be solved in Python. labels Apr 3, 2019
@jjfiv jjfiv added this to the Public Release milestone Apr 12, 2019
jjfiv added a commit that referenced this issue May 3, 2019
Signed-off-by: John Foley <jjfoley@smith.edu>
jjfiv added a commit that referenced this issue May 3, 2019
fix game over semantics but not for OpenAI gym #91
@etosch
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etosch commented Jan 3, 2020

I think this is currently true, no?

@jjfiv jjfiv closed this as completed Jan 5, 2020
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