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Currently we purely use alpha channel to assign to 1L and 0L which isn't terrible for sprites with a transparent background using white to illustrate within the sprite.
One integer per color perhaps with the help of as.factor()? Ideally we would also assign background to zero...
1L
and0L
which isn't terrible for sprites with a transparent background using white to illustrate within the sprite.as.factor()
? Ideally we would also assign background to zero...The text was updated successfully, but these errors were encountered: