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Enable texture mapping with Native renderer #374

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trevorsandy opened this issue Oct 27, 2019 · 1 comment
Closed

Enable texture mapping with Native renderer #374

trevorsandy opened this issue Oct 27, 2019 · 1 comment

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@trevorsandy
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trevorsandy commented Oct 27, 2019

Subject

Enable texture mapping primitives using LDraw TEXMAP extension with Native renderer

Environment

Version of LPub3D - 2.3.14
Operating system - All

Solution

Place your texture image in .png format in any valid LPub3D content search directory.

You may place the texture at the root of your specified content directory or in its own 'textures' subdirectory.

Screenshot - 27_10_2019 , 02_19_54

For example, the following paths are both valid:

   -C:\Users\Trevor\LDraw\Unofficial\testParts\3067pb02.png
   -C:\Users\Trevor\LDraw\Unofficial\testParts\textures\3067pb02.png

Note: The rules are the same here as they are for specifying a content search directory.
This is to say that paths 'p' and 'parts' under the official (LDraw) and unofficial (LDraw/Unofficial) folders are excluded from LPub3D content search. Custom files with paths that include these folders will not be detected by the 3DViewer/Native renderer.

For example, the following path is not valid, it will not be searched:

   -C:\Users\Trevor\LDraw\Unofficial\parts\textures\3067pb02.png

Cheers,

@trevorsandy trevorsandy self-assigned this Oct 27, 2019
@trevorsandy trevorsandy modified the milestone: 2.3.14 Oct 27, 2019
@trevorsandy
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Implemented.

Screenshot - 27_10_2019 , 02_59_35

Cheers,

@trevorsandy trevorsandy added this to DONE in LPub3D Maintenance via automation Oct 27, 2019
@trevorsandy trevorsandy modified the milestones: 2.3.14, 2.4.0 Sep 17, 2020
@trevorsandy trevorsandy moved this from DONE to DEPLOYED in LPub3D Maintenance Apr 3, 2021
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