You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Note: The rules are the same here as they are for specifying a content search directory.
This is to say that paths 'p' and 'parts' under the official (LDraw) and unofficial (LDraw/Unofficial) folders are excluded from LPub3D content search. Custom files with paths that include these folders will not be detected by the 3DViewer/Native renderer.
For example, the following path is not valid, it will not be searched:
Subject
Enable texture mapping primitives using LDraw TEXMAP extension with Native renderer
Environment
Version of LPub3D - 2.3.14
Operating system - All
Solution
Place your texture image in .png format in any valid LPub3D content search directory.
You may place the texture at the root of your specified content directory or in its own 'textures' subdirectory.
For example, the following paths are both valid:
-C:\Users\Trevor\LDraw\Unofficial\testParts\3067pb02.png
-C:\Users\Trevor\LDraw\Unofficial\testParts\textures\3067pb02.png
Note: The rules are the same here as they are for specifying a content search directory.
This is to say that paths 'p' and 'parts' under the official (LDraw) and unofficial (LDraw/Unofficial) folders are excluded from LPub3D content search. Custom files with paths that include these folders will not be detected by the 3DViewer/Native renderer.
For example, the following path is not valid, it will not be searched:
-C:\Users\Trevor\LDraw\Unofficial\parts\textures\3067pb02.png
Cheers,
The text was updated successfully, but these errors were encountered: