-
Notifications
You must be signed in to change notification settings - Fork 128
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
1 parent
334e86b
commit 3b3986e
Showing
1 changed file
with
189 additions
and
0 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,189 @@ | ||
//============================================================================= | ||
// ConditionalState.js | ||
// ---------------------------------------------------------------------------- | ||
// Copyright (c) 2015-2017 Triacontane | ||
// This software is released under the MIT License. | ||
// http://opensource.org/licenses/mit-license.php | ||
// ---------------------------------------------------------------------------- | ||
// Version | ||
// 1.0.0 2017/04/22 初版 | ||
// ---------------------------------------------------------------------------- | ||
// [Blog] : http://triacontane.blogspot.jp/ | ||
// [Twitter]: https://twitter.com/triacontane/ | ||
// [GitHub] : https://github.com/triacontane/ | ||
//============================================================================= | ||
|
||
/*: | ||
* @plugindesc ConditionalStatePlugin | ||
* @author triacontane | ||
* | ||
* @help Grant state when certain conditions are satisfied. | ||
* Please enter the following in the memo field with features. | ||
* | ||
* <CS_上限HP:30,4> # 現在のHPが30%を上回るとステート[4]を付与 | ||
* <CS_UpperHp:30,4> # 同上 | ||
* <CS_下限HP:40,5> # 現在のHPが40%を下回るとステート[5]を付与 | ||
* <CS_LowerHp:40,5> # 同上 | ||
* <CS_上限MP:30,4> # 現在のMPが30%を上回るとステート[4]を付与 | ||
* <CS_UpperMp:30,4> # 同上 | ||
* <CS_下限MP:40,5> # 現在のMPが40%を下回るとステート[5]を付与 | ||
* <CS_LowerMp:40,5> # 同上 | ||
* <CS_上限TP:30,4> # 現在のTPが30%を上回るとステート[4]を付与 | ||
* <CS_UpperTp:30,4> # 同上 | ||
* <CS_下限TP:40,5> # 現在のTPが40%を下回るとステート[5]を付与 | ||
* <CS_LowerTp:40,5> # 同上 | ||
* | ||
* The similar plug-in "AutomaticState.js" is set in units of state | ||
* This is set by Butler unit. | ||
* | ||
* There is no plug-in command in this plug-in. | ||
* | ||
* This plugin is released under the MIT License. | ||
*/ | ||
/*:ja | ||
* @plugindesc 条件付きステート付与プラグイン | ||
* @author トリアコンタン | ||
* | ||
* @help HPやMPの残量の条件を満たしたときにステートを付与します。 | ||
* 特徴を有するメモ欄に以下の通り入力してください。 | ||
* | ||
* <CS_上限HP:30,4> # 現在のHPが30%を上回るとステート[4]を付与 | ||
* <CS_UpperHp:30,4> # 同上 | ||
* <CS_下限HP:40,5> # 現在のHPが40%を下回るとステート[5]を付与 | ||
* <CS_LowerHp:40,5> # 同上 | ||
* <CS_上限MP:30,4> # 現在のMPが30%を上回るとステート[4]を付与 | ||
* <CS_UpperMp:30,4> # 同上 | ||
* <CS_下限MP:40,5> # 現在のMPが40%を下回るとステート[5]を付与 | ||
* <CS_LowerMp:40,5> # 同上 | ||
* <CS_上限TP:30,4> # 現在のTPが30%を上回るとステート[4]を付与 | ||
* <CS_UpperTp:30,4> # 同上 | ||
* <CS_下限TP:40,5> # 現在のTPが40%を下回るとステート[5]を付与 | ||
* <CS_LowerTp:40,5> # 同上 | ||
* | ||
* 類似プラグイン「AutomaticState.js」はステート単位で設定しますが | ||
* こちらはバトラー単位で設定します。 | ||
* | ||
* このプラグインにはプラグインコマンドはありません。 | ||
* | ||
* 利用規約: | ||
* 作者に無断で改変、再配布が可能で、利用形態(商用、18禁利用等) | ||
* についても制限はありません。 | ||
* このプラグインはもうあなたのものです。 | ||
*/ | ||
|
||
(function() { | ||
'use strict'; | ||
var metaTagPrefix = 'CS_'; | ||
|
||
//============================================================================= | ||
// ローカル関数 | ||
// プラグインパラメータやプラグインコマンドパラメータの整形やチェックをします | ||
//============================================================================= | ||
var getMetaValue = function(object, name) { | ||
var metaTagName = metaTagPrefix + name; | ||
return object.meta.hasOwnProperty(metaTagName) ? convertEscapeCharacters(object.meta[metaTagName]) : undefined; | ||
}; | ||
|
||
var getMetaValues = function(object, names) { | ||
for (var i = 0, n = names.length; i < n; i++) { | ||
var value = getMetaValue(object, names[i]); | ||
if (value !== undefined) return value; | ||
} | ||
return undefined; | ||
}; | ||
|
||
var convertEscapeCharacters = function(text) { | ||
if (!isString(text)) text = ''; | ||
var windowLayer = SceneManager._scene._windowLayer; | ||
return windowLayer ? windowLayer.children[0].convertEscapeCharacters(text) : text; | ||
}; | ||
|
||
var isString = function(args) { | ||
return String(args) === args; | ||
}; | ||
|
||
var getArgArrayString = function(args) { | ||
var values = args.split(','); | ||
for (var i = 0; i < values.length; i++) { | ||
values[i] = values[i].trim(); | ||
} | ||
return values; | ||
}; | ||
|
||
var getArgArrayNumber = function(args, min, max) { | ||
var values = getArgArrayString(args, false); | ||
if (arguments.length < 2) min = -Infinity; | ||
if (arguments.length < 3) max = Infinity; | ||
for (var i = 0; i < values.length; i++) { | ||
values[i] = (parseFloat(values[i]) || 0).clamp(min, max); | ||
} | ||
return values; | ||
}; | ||
|
||
//============================================================================= | ||
// Game_BattlerBase | ||
// オートステートをチェックします。 | ||
//============================================================================= | ||
var _Game_BattlerBase_refresh = Game_BattlerBase.prototype.refresh; | ||
Game_BattlerBase.prototype.refresh = function() { | ||
_Game_BattlerBase_refresh.apply(this, arguments); | ||
this.refreshConditionalState(); | ||
}; | ||
|
||
Game_BattlerBase.prototype.getConditionalStates = function() { | ||
return this._conditionalStates = this._conditionalStates || []; | ||
}; | ||
|
||
Game_BattlerBase.prototype.addConditionalState = function(stateId) { | ||
var states = this.getConditionalStates(); | ||
if (states.contains(stateId)) return; | ||
states.push(stateId); | ||
this.addState(stateId); | ||
}; | ||
|
||
Game_BattlerBase.prototype.removeConditionalState = function(stateId) { | ||
var states = this.getConditionalStates(); | ||
if (!states.contains(stateId)) return; | ||
states.splice(states.indexOf(stateId), 1); | ||
this.removeState(stateId); | ||
}; | ||
|
||
Game_BattlerBase.prototype.refreshConditionalState = function() { | ||
this.updateConditionalStateUpper(this.hpRate(), ['UpperHp', '上限HP']); | ||
this.updateConditionalStateUpper(this.mpRate(), ['UpperMp', '上限MP']); | ||
this.updateConditionalStateUpper(this.tpRate(), ['UpperTp', '上限TP']); | ||
this.updateConditionalStateLower(this.hpRate(), ['LowerHp', '下限HP']); | ||
this.updateConditionalStateLower(this.mpRate(), ['LowerMp', '下限MP']); | ||
this.updateConditionalStateLower(this.tpRate(), ['LowerTp', '下限TP']); | ||
}; | ||
|
||
Game_BattlerBase.prototype.updateConditionalStateUpper = function(rate, names) { | ||
var stateCondition = this.getMetaInfoConditionalState(names); | ||
if (!stateCondition) return; | ||
if (stateCondition[0] > rate * 100) { | ||
this.addConditionalState(stateCondition[1]); | ||
} else { | ||
this.removeConditionalState(stateCondition[1]) | ||
} | ||
}; | ||
|
||
Game_BattlerBase.prototype.updateConditionalStateLower = function(rate, names) { | ||
var stateCondition = this.getMetaInfoConditionalState(names); | ||
if (!stateCondition) return; | ||
if (rate * 100 < stateCondition[0]) { | ||
this.addConditionalState(stateCondition[1]); | ||
} else { | ||
this.removeConditionalState(stateCondition[1]) | ||
} | ||
}; | ||
|
||
Game_BattlerBase.prototype.getMetaInfoConditionalState = function(names) { | ||
var stateCondition = null; | ||
this.traitObjects().some(function(traitObject) { | ||
stateCondition = getMetaValues(traitObject, names); | ||
return !!stateCondition; | ||
}); | ||
return (isString(stateCondition) ? getArgArrayNumber(stateCondition) : null); | ||
}; | ||
})(); | ||
|