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Hi there 👋

I’m a Distributed System Software Engineer at @NVIDIA, working on CUDA-accelerated Apache Spark ( Before joining NVIDIA, I did my PhD in Scientific Computing from School of Computing, University of Utah. My PhD research included a wide range of problems in physics-based simulation and real-time rendering.

For more information, please visit my other social media profiles:

Nghia Truong's GitHub stats


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  1. OceanSurfaceSimulation OceanSurfaceSimulation Public

    C++ 7 3

  2. SimpleFluid SimpleFluid Public

    Simple implementation of SPH-based fluid simulation.

    C++ 8 1

  3. RealTimeFluidRendering RealTimeFluidRendering Public

    Implementation of the i3D2018 paper "A Narrow-Range Filter for Screen-Space Fluid Rendering".

    C++ 86 11

  4. ParticleSampler ParticleSampler Public

    Particle sampling with SPH-based relaxation.

    C++ 15 1

  5. ParticleVisualizer ParticleVisualizer Public

    Tool for visualizing particle data, supporting binary, bgeo and obj formats

    C++ 9 1

  6. QuadraticApproximation QuadraticApproximation Public

    Implementation of my HPG2020 paper: Quadratic Approximation of Cubic Curves

    C++ 36 10