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Only in Unity, however I haven't tested the HLSL version on a bare-bone D3D context, only ported it from the Unity shader.
I do plan to add an example project in the future(if I find some free time) for GL or D3D to show how it's used.
I just tried to open HLSL ver by Render Monkey but didn`t show up
May I ask what viewer(etc) you used to open this?
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