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  1. Procedural water shader for general use.

    HLSL 200 18

  2. A lock-free CommandBuffer implementation designed for multi-threaded rendering applications.

    C 164 10

  3. THST Public

    Templated hierarchical spatial trees designed for high-peformance.

    C++ 91 5

  4. Collection of tileable procedural textures such as: cellular noise, fbm, voronoi, perlin and other.

    GLSL 88 7

  5. A procedural wind material for vegetation in UE4.

    9 8

  6. vulkanri Public

    An OOP render interface over Vulkan.

    C++ 4 1

28 contributions in the last year

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Activity overview

Contribution activity

November 2021

tuxalin has no activity yet for this period.
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