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If an NPC is killed and a scripted_sentence is used on them while they are not flagged as DEAD_DEAD then the sentence will still play. They should not be able to speak if they are no longer DEAD_NO.
The text was updated successfully, but these errors were encountered:
If an NPC is killed and a
scripted_sentence
is used on them while they are not flagged asDEAD_DEAD
then the sentence will still play. They should not be able to speak if they are no longerDEAD_NO
.The text was updated successfully, but these errors were encountered: