forked from angband/angband
-
Notifications
You must be signed in to change notification settings - Fork 0
/
faq.txt
150 lines (110 loc) · 6.18 KB
/
faq.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
The Angband FAQ
Posted every other month on rec.games.roguelike.angband and kept
up-to-date on the forum [http://angband.oook.cz/forum].
1. Issues and problems
a. How do I report a bug?
b. I hate the store interface!
c. Dark monsters are hard to see.
d. I want old-school '#'s as wall tiles, not solid blocks!
e. I use Vista and my display is messed up.
f. I play in the console on Linux, and the colours are screwed up.
g. I'm playing in a terminal and the Escape key isn't working as it should
- I have to press it twice, or just wait a while.
h. Is there a way to disable that thing that pops up when you hit the
enter key?
2. Development
a. What are the current plans for the game?
b. How do I suggesting an idea/feature?
c. How do I get a copy of the source code?
d. How do I compile the game?
e. How do I contribute to the game?
-----------------------------------------------------------------
1a. How do I report a bug?
First of all, go to http://trac.rephial.org/wiki and use one or more of
the links there to see if your bug has been reported already.
If you can't find it there, you're best off posting on the forum or the
newsgroup; if it's been reported (several) already, you will get replies
sounding more annoyed as the number of times it's been previously
reported goes up, but so life goes.
Bug reports should *always* include your current operating system (e.g.
Windows XP), what version the problem appeared in, and the best steps
you can figure out to reproduce the bug. Savefiles that show the
problem might be requested, because they help tracking bugs down.
1b. I hate the store interface!
Sorry, but it's staying that way for now. Expect a better one.
1c. Dark monsters are hard to see.
Fix (reduce) the alpha on your screen, or use the "Interact with colors"
screen under the options ('=') menu. (On older versions, use the '&'
command.) Navigate to the '8' using 'n' and increase the color
intensity with r(ed)g(reen)b(lue).
1d. I want old-school '#'s as wall tiles, not solid blocks!
1e. I use Vista and my display is messed up.
Please see http://angband.oook.cz/forum/showthread.php?t=88 and
http://angband.oook.cz/forum/showthread.php?t=26
1f. I play in the console on Linux, and the colours are screwed up.
Please see http://angband.oook.cz/forum/showthread.php?t=77
1g. I'm playing in a terminal and the Escape key isn't working as it
should - I have to press it twice, or just wait a while.
This is a feature of terminals to allow you to enter keypresses that
can't be sent directly. Use the backtick '`' key instead - it's
equivalent in every way to Escape. (This doesn't apply in Sangband, or
NPPAngband.)
1h. Is there a way to disable that thing that pops up when you hit the
enter key?
Go into the options menu, choose "Interact with macros", then "Create a
keymap". Press Enter at the "Keypress" prompt and a single space as the
"Action". In short: `=m8<enter> <enter>`
And then you'll probably want to choose to "Append keymaps to a file" so
that it persists for next time you load the game.
This just replaces the default action of Enter with a "do nothing but
don't tell me about help" action. If you want to keep the menu
available, say on the 'Tab' key, you can also remap the Tab keypress to
the '\n' action.
-----------------------------------------------------------------
2a. What are the current plans for the game?
Ever-changing and subject to U-turning with public dissent.
2b. How do I suggest an idea/feature?
Post it on the newsgroup or the forums. If people think it's a good
idea, it will generally get some discussion; if they don't, it won't.
The developers keep an eye on r.g.r.a and the forums, and ideas deemed
OK will get filed for future implementation.
Sometimes a suggestion may not be right for the game, thougn. Some
suggestions would change aspects of Angband that are essential to its
nature; Angband has a long history, and so has developed a certain
character over the years. Some suggestions might make a good game,
perhaps even a better game than Angband, but would make a game that is
not Angband. To some extent, variants exist to address this, but even
so they tend to adhere to the core Angband principles.
2c. How do I get a copy of the source code?
It depends what you want it for. If you want to start a new variant,
you may want to start with the last stable release of the game (maybe
3.0.9, for example). If you're more interested in hacking on Vanilla
Angband, then you really want to get hold of the latest development
version. Luckily, both are easy.
The latest version's source is linked to from the page http://rephial.org/.
To get the SVN trunk, get Subversion [http://subversion.tigris.org/] for
your system, and checkout the repository
"http://rephial.org/angband/trunk/". On the commandline, this would be
done like so: "svn co http://rephial.org/angband/trunk". You'd do well
to read a Subversion primer, too.
2d. How do I compile the game?
Please see http://rephial.org/wiki/Compiling for an up-to-date guide to this.
2e. How do I contribute to the game?
First, join the mailing list
[http://angband.oook.cz/mailman/listinfo/angband-dev].
If you already have a patch you want to be included, please send it to
the mailing list in the form of a unified diff against either the SVN
trunk (e.g. using svn diff) or the latest public release. Please be
careful to follow the Angband coding guidelines
[http://rephial.org/wiki/CodingGuidelines]. All contributions to
individual files are accepted under the licences used in the file
header. Make sure you're OK with this before sending in patches.
If the patch is a bugfix, then you can reasonably expect it to be
integrated into the development tree. If it's more involved, and the
feature is not one that the next version is planned to have, the patch
may go through several reviews before being incorporated. It may also
just be unsuitable for Angband—in which case, please don't take
rejection badly; you may just be better off writing a variant.
Non-code activites are different. Documentation can be written on the
wiki, or if you're a graphics designer (and they're always welcome) then
please talk on the mailing list about your work.