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rayshader v0.37.0:
render_buildings()
, render_beveled_polygons()
,…
… bugfixes and improvements! -Add support for beveled polygons and 3D buildings via the `raybevel` package -Add support for -Greatly speed up `render_contours()` and `render_path()` -`render_camera()` Fix orientation when phi = 90 -`render_obj()` Add `lit` option and custom lighting arguments -Center coordinate system at exactly 0/0 -`plot_3d()` Ensure everything is built from rgl triangle primitives -`render_polygons()` add relative light angle option -`add_overlay()` return original image if other is NULL -`plot_3d()` Use LUV instead of LAB for darkened shadows -`constant_shade()` Fix transpose -Add shininess support to raymesh export -Add `resolution_multiply` option to ease increasing the resolution of scalebar/line/polygon/point/label/compass overlays -`generate_polygon_overlay()` ensure numeric extent is handled correctly -`plot_3d()` Replace potential NA values (from NaNs) in normals -`plot_gg()` Fix examples -`render_snapshot()` Fix keep_user_par issue -`render_tree()` Add lit option -`plot_3d()` Fix baselines and waterlines
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