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dots and box game implementation in MIPS assembly language

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dots_and_boxt_game

dots_and_box_game

this is a game to play within two humane players, a mips editor is needed to run the program

the box is like belo:

   1 2 3 4
a   .  .  .  .
b   .  .  .  .
c   .  .  .  .
d   .  .  .  .

instruction to play:

  1. there must be two humane player

  2. then if it is your turn enter the coordinate of first dot such as a1 or b1 or c1 or c2 etc.

  3. then enter the coordinate of second dot as same process
    for example if you enter a1 as first coordinate and a2 as second coordinate the board will contain a line between the dots like below:
       1 2 3 4
    a   ._.  .  .
    b   .  .  .  .
    c   .  .  .  .
    d   .  .  .  .

  4. after you the other player will draw a line

  5. this process will be continued for add dots of the board

  6. your targe is to make squirs.

  7. at last the player who will make more squire than another will win the game.

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dots and box game implementation in MIPS assembly language

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