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2.8 RC 1

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@Jaimi Jaimi released this 03 Oct 14:57
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UMA 2.8 Release Candidate 1

General Changes

The minumum supported release of Unity is now Release 2017.1
Reworked Blendshapes, improved API, optimized.
Improved performance in expression player.
Ability to set texture properties on the UMMaterial (aniso level, trilinear filtering, mipmap bias).
Ability to downsample textures at atlas build time (in UMAMaterial).
Ability to hide any slot from a wardrobe (not just base slots)
Improved Physics Avatar.
UMAMeshData is now clonable
Fixed issue with removed slots when using MeshHideAssets
Cleaned up error reporting for duplicate bones
Support for UWP build using IL2CPP
Updated queue on hair shader and materials for improved look against skyboxes
Added Timeline Clips for Race, Colors, DNA, and Wardrobe
Mouse orbitor now takes a bone to look at (instead of a bone path)
and many more bug fixes and optimizations

Editor Improvements

Add race updater to update base race overlays to new materials
UMAGenerator atlas size is now a dropdown list
Added progress bar when adding items to Global Lib via drag/drop or rebuild.
Added Re-orderable list to Dynamic DNA
Lot of enhancements to the Mesh Hide system:

  • Ability to view and export UV map (With alpha for selected polys)
  • Ability to select base slots from dropdown.
  • Symmetry paint mode

Ability to create wardrobe recipes from hierarchy and slot builder
Tags editor to mass tag UMA assets (and remove UMA tags)
Copy/Paste DCA Wardrobe
Add progress bars to global library
Added TPose inspector
Menu item to create Dynamic DNA
Ability to edit edit multiple SlotdataAsset and OverlayDataAsset in the inspector
Morph DNA editor added

Scenes

Help text added to most scenes
DCA Sample accessory mounting scene added
Fixed small issue with not found colors in Asset Bundle scene
Timeline sample scene showing how to morph, recolor, change sex, and change wardrobe.