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Rust_Adventures 🦀

Useful links:

Learning Rust!!

📙 The Rust Programming Language - Book

  • Chapter 1 Getting Started
  • Chapter 2 Programming a Guessing Game
  • Chapter 3 Common Programming Concepts
  • Chapter 4 Understanding Ownership
  • Chapter 5 Using Structs to Structure Related Data
  • Chapter 6 Enums and Pattern Matching
  • Chapter 7 Managing Growing Projects with Packages, Crates, and Modules
  • Chapter 8 Common Collections
  • Chapter 9 Error Handling
  • Chapter 10 Generic Types, Traits, and Lifetimes
  • Chapter 11 Writing Automated Tests
  • Chapter 12 An IO Project: Building a Command Line Program
  • Chapter 13 Functional Language Features: Iterators and Closures

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