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Drivers and NeuroBGE

Underpig edited this page May 10, 2020 · 1 revision

Using Drivers with NeuroBGE

The Custom Properties node is a very powerful node. It can control virtually any property in your game, similar to keyframes.

To begin, add a Set Custom Property node to the Logic Editor. Assign the output to the target object. In the object's properties, create a custom property. Name the property in the Set Custom Property node to this property. Right-click the value of the property, and Add Driver. You can then set and retrieve the property in the Logic Editor, and link the Driver to any property.