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This is an attempt to create a rotating isometric tile map using LibGDX.

Controls:

  • NUMPAD 0, 1, 2, 3 to rotate the map.
  • WSAD or UP, DOWN, LEFT, RIGHT keys to move.
  • Left click a tile to move the camera to that tile.
  • Press C key to clear manually drawn tiles.
  • Mouse wheel zooms in and out of the map revealing the map renderer viewbounds.
  • F12 to toggle Scene2D debug on and off.

This is for testing purposes only. Feel free to learn from the code. Do Not copy directly. Code copyright (C) Robert Brown 2020.

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Testing out isometric maps on LibGDX.

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