Some ability checking adjustments #3149
Merged
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Fixed an erroneous case when equating two sets of abilities. Normally we try to unify pieces of them with pieces of the opposite side to render them equal. However, in certain cases where that wasn't possible, we would just not do anything, and also not fail. This code tries some additional unification cases, and properly throws an error if nothing will work.
This caused some knock-on problems with certain test examples. For instance, if you annotate a handler as
Request {...} r -> ...
, then variables made up in the function body will fail to unify with the rigidly defined row. So ability checking for cases has been modified to avoid making up superfluous variables.Fixes #3037 and #2848