Skip to content
This repository has been archived by the owner on Aug 27, 2021. It is now read-only.

Missing steps in docs #3

Closed
SometimesSean opened this issue Aug 14, 2018 · 4 comments
Closed

Missing steps in docs #3

SometimesSean opened this issue Aug 14, 2018 · 4 comments

Comments

@SometimesSean
Copy link

Hey, just spotted a couple of steps that are missed on the build settings docs.

  1. import TMP Essential Resources for TextMesh Pro
  2. Enable "ARKit Uses Facetracking" on UnityARKitPlugin > Resources > UnityARKitPlugIn > ARKitSettings

I wasn't familiar with either, so I spent a bit of time working this out. Hopefully it will save some others the headache. Otherwise, great work guys, I'm going to get a lot of use out of this.

@jonathan-unity
Copy link
Contributor

Thanks for the feedback. I will update and clarify that in the docs.

@jalemanyf
Copy link

Hi,

I'm trying to test the amazing Facial AR Remote sample.

I'm following all the documentation steps ( maybe I done something wrong or missing ).

The App works on my iPhone X: I see the mask over my face and all the gestures. GREAT!

On the Unity Editor I open the scene SlothBlendShapes.

My IP is 192.168.1.31 PORT: 9000

I put on muy iPhone App and press connect but... nothing never happends :(

I only receive two warnings ( not errors ) on the Unity Console:

Missing mesh in Sloth_Head2 (UnityEngine.SkinnedMeshRenderer)
UnityEngine.Debug:LogWarning(Object)
Unity.Labs.FacialRemote.BlendShapesController:Start() (at Assets/Remote/Scripts/BlendShapesController.cs:72)

Any Ideas?

Thanks!

@mtschoen-unity
Copy link
Contributor

That "Missing Mesh in Sloth_Head2" is an indication that something has gone wrong importing the example content. Since we can't animate the mesh, we just turn off the controller, and you won't see anything in the game view. You can still record animations, but without a model to view them on you won't really be able to use the tool.

Do you have LFS installed? If not, you will get 1kb "object pionters" for asset files like .fbx and .png. You can get it at https://git-lfs.github.com/ and once you install it, just run git lfs pull in the working directory to fetch the assets. If you saved the scene or prefab you might have to run git reset --hard to get the files back to their original states.

If this is not the issue, I'm curious to know what else caused the mesh to go missing. Things like your Unity version, platform (OS X vs Windows) will be relevant. Hope this helps!

@mtschoen-unity
Copy link
Contributor

@jalemanyf I've closed this issue by addressing the two missing steps in the original report. If you continue to have issues, please open a new issue so we can track yours.

mtschoen-unity added a commit that referenced this issue Oct 29, 2018
Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Labels
None yet
Projects
None yet
Development

No branches or pull requests

4 participants