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ProfilerReader

Tools for analyze profiler log data.
Read this in other languages: English, 日本語

Summary

With this tool, you can analyze the binary log of "Unity Profiler". For example, generate csv files that shows Samples allocating many Managed Heap from "Unity Profiler" binary log.

Avalable versions

2019.4 / 2020.3/2021.1/2021.2/2021.3/2022.2/2022.3
2022.1 skip

Filter Search

Call "Tools->UTJ->ProfilerReader->AnalyzeToCsv" and then this window will be displayed.
alt text
1.Set Profiler log file.
2.Set Conditions to search samples.
3.Execute Analyze
4.The results are here
5.Write the results to csv file.

CSV Feature

GUI

Call "Tools->UTJ->ProfilerReader->AnalyzeToCsv" and then this window will be displayed.
alt text


This tool generate summarized csv files.
1.Select the categories to generate csv files.
2.Set Profler log File.
3.Execute Analyze

CUI Sample

Unity.exe -batchMode -projectPath "ProjectPath" -logFile .\Editor.log -executeMethod UTJ.ProfilerReader.CUIInterface.ProfilerToCsv -PH.inputFile "Binary logFile(.data/.raw)" -PH.timeout 2400 -PH.log

And some csv file will be generated at subfolder for binary data.

CSV Files:

This tool generate csv files with footer name.
These are samples.

-"xxx_mainThread_frame.csv"
The CPU stats by category in each fraemes.
-"xxx_gc_result.csv"
The list that shows "GC.Alloc".
-"xxx_gc_detail.csv"
The list of "GC.Alloc" and with Callstackinfo.
-"xxx_gpu_sample.csv"
The list about GPU status in each frames .
-"xxx_main_self.csv"
The list about CPU Samples.
-"xxx_memory.csv"
The list about Memory status in each frames .
-"xxx_rendering.csv"
The list about Rendering status in each frames .
-"xxx_renderthread.csv"
The list about RenderThread status in each frames .
-"xxx_result.csv"
The list about threads status in each frames .
-"xxx_shader_compile.csv"
The list that shows Shader Compiling.
-"xxx_urp_gpu_sample.csv"
The list about GPU for Universal RP.
-"xxx_worker.csv"
The list about workerThread status.

  • "xxx_jitInfos.csv"
    The list of callstack symbol infos.( should enable "Profiler.enableAllocationCallstacks").

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The library that read Unity profiler binary log directly

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