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This shader, like many others, suffer problems with transparent cutout on Unity 2019.
In a model I use for an avatar, this is how it looks like in 2019, it is not supposed to look like that.
Maybe fix it before everything eventually migrates to Unity 2019 and later?
The text was updated successfully, but these errors were encountered:
In UniversalToon.Shader there's a typo on line 24. It's [Enum(OFF,0,ON,1)] instead of [Enum(OFF,0,ON,1,]
Sorry, something went wrong.
Thanks for reporting. We'll fix this typo at the next release.
Hi, there.
We released 2.2.2 today. Will you please try this?
https://github.com/unity3d-jp/UnityChanToonShaderVer2_Project/releases/tag/urp-2.2.2
next version is 0.4.0-preview (unity3d-jp#66)
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This shader, like many others, suffer problems with transparent cutout on Unity 2019.
In a model I use for an avatar, this is how it looks like in 2019, it is not supposed to look like that.
Maybe fix it before everything eventually migrates to Unity 2019 and later?
The text was updated successfully, but these errors were encountered: