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Transparent cutout doesn't properly work on Unity 2019 #66

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Quote-2004 opened this issue Jan 14, 2021 · 3 comments
Closed

Transparent cutout doesn't properly work on Unity 2019 #66

Quote-2004 opened this issue Jan 14, 2021 · 3 comments

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@Quote-2004
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This shader, like many others, suffer problems with transparent cutout on Unity 2019.

UTSPROBLEM

In a model I use for an avatar, this is how it looks like in 2019, it is not supposed to look like that.

Maybe fix it before everything eventually migrates to Unity 2019 and later?

@The-Patriach
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In UniversalToon.Shader there's a typo on line 24. It's [Enum(OFF,0,ON,1)] instead of [Enum(OFF,0,ON,1,]

@H3idi-X
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H3idi-X commented Feb 18, 2021

Thanks for reporting. We'll fix this typo at the next release.

@H3idi-X
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H3idi-X commented Feb 22, 2021

Hi, there.

We released 2.2.2 today.
Will you please try this?

https://github.com/unity3d-jp/UnityChanToonShaderVer2_Project/releases/tag/urp-2.2.2

@H3idi-X H3idi-X closed this as completed Apr 5, 2021
yuki4080 pushed a commit to yuki4080/com.unity.toonshader that referenced this issue Dec 22, 2022
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3 participants