Unknown-Horizons Godot Engine Port
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Assets Fix "Single Player" button, and reposition others Feb 10, 2019
External/Fonts Add base Godot project, add gitignore, fonts, license, update readme Jan 12, 2019
.gitignore Cleanup ".gitignore" file, and allow export presets Jan 13, 2019
LICENSE.md Add base Godot project, add gitignore, fonts, license, update readme Jan 12, 2019
README.md Add 'width' and 'height' attributes to logo in README file (#22) Jan 15, 2019
default_env.tres Add day/night cycle Jan 25, 2019
export_presets.cfg Use relative path instead of local for the Windows icon Jan 31, 2019
icon.ico Add game icons Jan 26, 2019
icon.png Add game icons Jan 26, 2019
icon.png.import Add 8-directional capability to WorldPlace, change its name to "World… Feb 1, 2019
project.godot Add day/night cycle Jan 25, 2019


Unknown Horizons

We are searching for developers for our Godot Engine port. We want to port it because our current engine is basically dead. The GUI lib that we use is also dead, and has a lot of problems. We really love our game and the community loves it too.

We are looking for:

  • Mainly, Godot programmers.
  • A graphics artist would be handy, because maybe we can reuse all previous graphic assets. We have a lot blender files.
  • Later, a sound effects and music creator would be nice too.
  • A design document writer would be really nice as well, so that our wiki could get a lot of more information.

Unknown Horizons is a 2D real time strategy simulation with an emphasis on economy and city building. Expand your small settlement to a strong and wealthy colony, collect taxes and supply your inhabitants with valuable goods. Increase your power with a well balanced economy and with strategic trade and diplomacy.

Find more information about Unknown Horizons on our website.


This game is free software. It uses the GNU General Public License, version 2. The licenses used for music, artwork, sounds, etc. can be found here.