Avoid double-firing of keyPressed
events
#2757
Merged
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The
IngameKeyListener
seems to double firekeyPressed
events.The net effect is that it is impossible to use hotkeys such as 'B'
because the dropdown construction menu just flashes for an instant
and then closes back down immediately.
I suspect this is a deeper issue inside
fifengine
, but I am notfamiliar with that so here I offer a quick fix to avoid the problem.
Simply put, the
IngameKeyListener
keeps track of the last eventand, if the current one is identical (same key, same press/release
status), it directly discards it without further processing.
Furthermore, I also cache an instance of
KeyConfig
insideIngameKeyListener
instead of instantiating one every timekeyPressed
orkeyReleased
are called. This just popped to my eyesas an obvious optimization to implement, but feel free to discard if
it gives raise to some problems.