Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

VU1 EFU tests #39

Merged
merged 3 commits into from Jun 6, 2016
Merged

VU1 EFU tests #39

merged 3 commits into from Jun 6, 2016

Conversation

jpd002
Copy link
Collaborator

@jpd002 jpd002 commented May 31, 2016

Here's a test that checks the behavior of all EFU functions on the VU1. Just let me know if you think I should add more test cases in there.

PerformV_M(name, func, CVF_INCREASING);
PerformV_M(name, func, CVF_DECREASING);
}
};
Copy link
Owner

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Tiny nit: generally a good idea to #undef helper defs after use, in case they cause confusion later in the file...

-[Unknown]

@unknownbrackets
Copy link
Owner

Pretty cool, seems valuable as is for sure, so I'm going to merge - can always improve later.

Sorry I haven't been adding any lately, I need to get a new display that can input the signal from my PS2...

-[Unknown]

@unknownbrackets unknownbrackets merged commit 6fb7923 into unknownbrackets:master Jun 6, 2016
@jpd002
Copy link
Collaborator Author

jpd002 commented Jun 6, 2016

Thanks for the feedback. Yeah, the tests are pretty basic. I haven't seen games doing weird stuff with the EFU yet, but I'm pretty sure there's quite a few out there and I'll add more tests as I encounter them.

@jpd002 jpd002 deleted the efu branch June 6, 2016 01:48
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

None yet

2 participants