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Add a new build script written with python.
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# Build script of unrealcv, supports win, linux and mac. | ||
# Weichao Qiu @ 2017 | ||
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import subprocess, sys, os, argparse, platform, logging, glob, shutil | ||
try: input = raw_input | ||
except NameError: pass | ||
logger = logging.getLogger(__name__) | ||
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# Python and UE4 use different names for platform, in this script we will use UE4 platform name exclusively | ||
def get_platform_name(): | ||
py2UE4 = {"Darwin": "Mac", "Windows": "Win64", "Linux": "Linux"} | ||
# Key: python platform name, Value: UE4 | ||
platform_name = py2UE4.get(platform.system()) | ||
if not platform_name: | ||
logger.error('Can not recognize platform %s' % platform.system()) | ||
return platform_name | ||
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def UATPath(UE4_dir): | ||
platform2UATRelativePath = { | ||
'Linux': 'Engine/Build/BatchFiles/RunUAT.sh', | ||
'Mac': 'Engine/Build/BatchFiles/RunUAT.sh', | ||
'Win64': 'Engine\\Build\\BatchFiles\\RunUAT.bat' | ||
} | ||
platform_name = get_platform_name() | ||
UAT_relative_path = platform2UATRelativePath.get(platform_name) | ||
UAT_abs_path = os.path.join(UE4_dir, UAT_relative_path) | ||
return UAT_abs_path | ||
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def UE4_discover(): | ||
win_candidates = [ | ||
'C:\Program Files\Epic Games\UE_4.??', | ||
'D:\Program Files\Epic Games\UE_4.??',] | ||
linux_candidates = [ | ||
os.path.expanduser('~/UnrealEngine'), os.path.expanduser('~/workspace/UnrealEngine'),] | ||
mac_candidates = [] | ||
search_candidates = {'Linux': linux_candidates, 'Mac': mac_candidates, 'Win64': win_candidates} | ||
candidates = search_candidates.get(get_platform_name()) | ||
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found_UE4 = [] | ||
for c in candidates: found_UE4 += glob.glob(c) | ||
# Ask user to make a selection | ||
if len(found_UE4) == 1: return found_UE4[0] | ||
if len(found_UE4) == 0: | ||
logger.info('Can not automatically found a UE4 path, please specify it with --UE4') | ||
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print('Found UE4 in the following path, please make a selection:') | ||
print('\n'.join('%d : %s' % (i+1, found_UE4[i]) for i in range(len(found_UE4)))) | ||
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num = int(input()) | ||
return found_UE4[num-1] | ||
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def install(UE4_dir): | ||
engine_plugin_folder = os.path.join(UE4_dir, 'Engine', 'Plugins') | ||
abs_tgt_unrealcv_folder = os.path.join(engine_plugin_folder, 'UnrealCV') | ||
abs_src_unrealcv_folder = os.path.abspath('Plugins/UnrealCV') | ||
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if os.path.isdir(abs_tgt_unrealcv_folder): | ||
print('UnrealCV is already found in the Engine/Plugins folder, do you want to overwrite') | ||
print('Type yes or y to continue:') | ||
choice = input() | ||
if choice.lower() not in ['y', 'yes']: | ||
print('Installation cancelled') | ||
return | ||
else: | ||
shutil.rmtree(abs_tgt_unrealcv_folder) | ||
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shutil.copytree(abs_src_unrealcv_folder, abs_tgt_unrealcv_folder) | ||
print('Installation of UnrealCV is successful.') | ||
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if __name__ == '__main__': | ||
parser = argparse.ArgumentParser() | ||
parser.add_argument('--UE4') | ||
parser.add_argument('--install', action='store_true') | ||
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args = parser.parse_args() | ||
need_install = args.install | ||
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# TODO: Try to get UE4 path from the argument or from os.environ first | ||
UE4_dir = UE4_discover() | ||
abs_UAT_path = os.path.abspath(UATPath(UE4_dir)) | ||
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# unrealcv_folder = os.environ.get('UnrealCV') | ||
unrealcv_descriptor = 'UnrealCV.uplugin' | ||
abs_unrealcv_descriptor = os.path.abspath(unrealcv_descriptor) | ||
abs_output_folder = os.path.abspath('Plugins/UnrealCV') | ||
platform_name = get_platform_name() | ||
script_dir = os.path.dirname(os.path.realpath(__file__)) | ||
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subprocess.call([ | ||
abs_UAT_path, 'BuildPlugin', | ||
'-plugin=%s' % abs_unrealcv_descriptor, | ||
'-package=%s' % abs_output_folder, | ||
'-rocket', '-targetplatforms=%s' % platform_name | ||
], cwd = script_dir) | ||
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if need_install: | ||
install(UE4_dir) |