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Fix level increment
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usineur committed Jan 30, 2020
1 parent 18bb6ca commit bab944e
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Showing 3 changed files with 3 additions and 3 deletions.
2 changes: 1 addition & 1 deletion CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -32,7 +32,7 @@ if(SWITCH_LIBNX)
add_definitions(-D__SWITCH__)
add_custom_target(${CMAKE_PROJECT_NAME}.nro
DEPENDS ${CMAKE_PROJECT_NAME}
COMMAND nacptool --create "Heart of Darkness" "cyx, usineur" "0.2.7" ${CMAKE_PROJECT_NAME}.nacp
COMMAND nacptool --create "Heart of Darkness" "cyx, usineur" "0.2.8" ${CMAKE_PROJECT_NAME}.nacp
COMMAND elf2nro ${CMAKE_PROJECT_NAME} ${CMAKE_PROJECT_NAME}.nro --icon=${CMAKE_SOURCE_DIR}/3p/res/icon.jpg --nacp=${CMAKE_PROJECT_NAME}.nacp
)
add_custom_target(nxlink
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2 changes: 1 addition & 1 deletion game.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2090,7 +2090,7 @@ void Game::drawScreen() {
}
}

void Game::mainLoop(int level, int checkpoint, bool levelChanged) {
void Game::mainLoop(int &level, int &checkpoint, bool levelChanged) {
if (_loadingScreenEnabled) {
displayLoadingScreen();
}
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2 changes: 1 addition & 1 deletion game.h
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Expand Up @@ -243,7 +243,7 @@ struct Game {
uint32_t benchmarkCpu();

// game.cpp
void mainLoop(int level, int checkpoint, bool levelChanged);
void mainLoop(int &level, int &checkpoint, bool levelChanged);
void mixAudio(int16_t *buf, int len);
void resetShootLvlObjectDataTable();
void clearShootLvlObjectData(LvlObject *ptr);
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