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Unity Connection time out! #172
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In the "dev/version_22" branch different type of objects (dynamic and static objects) can be passed to flightmare_unity (see flightmare/flightlib/src/envs/vision_env/vision_env.cpp, line 67-82) and that's not yet implemented on the flightmare_unity "master" branch. So I propose to use flightmare_unity "dev/agile_flight" branch instead. Now if you don't have any static objects in a .csv file, you'll still get an error. I therefore adapted the following lines to catch that case (not sure if that's a good fix but it worked for me): In flightmare_unity/Asset/Flightmare/Script/CameraController.cs replace the following (line 706 - 722)
with
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Hi |
I don't think it matters where you put the flightmare_unity folder. You just need to click play when you run flightmare. |
Hey, I cloned flightmare_unity, built everything from scratch from https://github.com/uzh-rpg/flightmare/blob/master/docs/source/building_flightmare_binary/standalone.rst Thanks! |
I'm using flightmare on branch "dev/version_22" (2.5.2022) on Ubuntu 18.04 with Unity 2020.3.36f1.
I can train a policy with "python3 run_control_demo.py --train 1" without any problems.
Now I want to test and visualize it. I press play on unity, type "python3 run_control_demo.py --train 0 --render 1" and the following things happen:
I managed to run all of this successfully your master branch, so I think I'm using the right commands.
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