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the pose of camera in rviz #14
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By convention the z-axis in the camera frame is orthogonal to the image plane (see https://github.com/uzh-rpg/rpg_svo/wiki/Notation). The parameters init_rx, inti_ry, init_rz allow to reposition the coordinate frame in the camera, e.g. if you want to align it with your coordinate system of your MAV. I suggest you make your own launchfile where you add |
@cfo, thanks for your advice. I do a little experiment about these issue. I want my MAV can use svo for control. My first intuitive idea is to subscribe the |
Actually, the rpy(init_rx, init_ry, init_rz) affect both |
@cfo,
I see |
@enjoychang I have the same question, and I think |
After this commit, the pose of camera is totally opposite in rviz. It seems it publishes camera pose(down-looking) in the world frame. I found out this issue is related to
Does that mean I need to rotate 180 degrees w.r.t x axis? If I want to see the camera in world frame. Moreover, does
rpy2dcm
generate the dcm by Euler angles(Roll, Pitch, Yaw)?The text was updated successfully, but these errors were encountered: