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Sound Effects #21

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v4nz666 opened this issue Mar 7, 2017 · 7 comments
Closed

Sound Effects #21

v4nz666 opened this issue Mar 7, 2017 · 7 comments
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@v4nz666
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v4nz666 commented Mar 7, 2017

At least for battle mode, but ideally all throughout
Sailing:

  • Set / weigh anchor [anchor.wav]

Main City:

  • Brothel [brothel.wav]
  • Cast off from city [castoff.wav]
  • Get Gossip [gossip.wav]

Tavern:

  • hire crew [hire.wav]
  • buy a round of drinks [drinks.wav]

General store:

  • buy / sell goods [buysell.wav
  • buy / sell fail (not enough money, can't fit on ship... keep it really simple.. just like, a "Brmp" will use this throughout for failed actions) [buyfail.wav]

Shipyard:

  • Repair ship [repair.wav]
  • Buy new ship [buyship.wav]
  • Buy ammo [ammo.wav]

Battle

  • Fire cannons [cannon.wav]
  • Cannon hit [hit.wav]
  • Cannon miss [miss.wav]
  • Board ship [board.wav]
  • Sink ship [sink.wav]
@v4nz666 v4nz666 added this to the Day 6 milestone Mar 7, 2017
@Break-the-silence
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Break-the-silence commented Mar 7, 2017

oh man, this is cool...enter city..cast off...sweet. have an idea for each of these...

For entering shops...are you actually in a different screen for these? thinking like..a whole new tune for that as opposed to just game play...

Battle sounds..wicked...

@v4nz666
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v4nz666 commented Mar 7, 2017

Cities will be a different view, but the shops within them will just be menus that pop up. I figured entering the general store might make a "cha-ching" sort of sound, or something to that effect.

Different music for Sailing, Battle, and City modes would be cool... #20 for that...

@Break-the-silence
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so, enter city thinking queue city sounds(old school of course), like a notifcation sound...and leave city, perhaps a ship bell like to cast off.

@Break-the-silence
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k cool re: "the shops within them will just be menus that pop up."

yea, store def something along the money type sound...so city mode(not entering a place), will have a music theme, then notification type sound when entering a place (different for each place), sailing another, battle another,

@v4nz666
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v4nz666 commented Mar 7, 2017

Ship controls could be cool, too:

  • Raise/lower anchor (chain/pulley sound)
  • Change heading (wood creaking?)
  • Raise/lower sails (some kind of unfurl-y sound... ??)

@Break-the-silence
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@Break-the-silence Break-the-silence self-assigned this Mar 10, 2017
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Updated to 16bit, located here:

https://drive.google.com/drive/folders/0B4-Tbksse5FldnZRUFYtdFZBems

v4nz666 added a commit that referenced this issue Mar 12, 2017
add eat and drink sounds, and tweak volumes a bit
v4nz666 added a commit that referenced this issue Mar 12, 2017
Captains met at sea (anchor beside a ship) now propgate news from their
home Port
Firing guns now consumes ammo (equiv. to half your ship's guns)
Projectiles assigned damage modifier (# of guns / 2)
Fix random ship type bug
Add shipyard sound - #21
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