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Compute pipeline for D3D12 & Vulkan #34

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vasumahesh1 opened this issue Oct 20, 2018 · 1 comment
Open

Compute pipeline for D3D12 & Vulkan #34

vasumahesh1 opened this issue Oct 20, 2018 · 1 comment
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enhancement New feature or request p0 requirement Requirement is essential

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@vasumahesh1
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Add compute render pass to the generic API

@vasumahesh1 vasumahesh1 added enhancement New feature or request p0 requirement Requirement is essential labels Oct 20, 2018
@vasumahesh1 vasumahesh1 added this to the Milestone - Arkay milestone Oct 20, 2018
@vasumahesh1 vasumahesh1 self-assigned this Oct 20, 2018
vasumahesh1 added a commit that referenced this issue Oct 24, 2018
Changes:
fix: this allows us to update the light texture and upload it directly
to the GPU. This will have minimal bandwidth update between frame calls.

Modules:
D3D12RenderSystem
DeferredRenderer
@vasumahesh1
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D3D12 done, Vulkan left. Probably for next milestone.

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