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Forward+ and Clustered Deferred Renderers #33
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vasumahesh1
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Oct 20, 2018
Changes: add: Microsoft GLTF SDK for asset loading add: sponza gltf 2.0 scene add: AssetManager add: Deferred Renderer sample for HW Modules: General D3D12RenderSystem
vasumahesh1
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Oct 21, 2018
Changes: fix: issues with samplers Modules:
vasumahesh1
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Oct 21, 2018
Changes: fix: issue with order of descriptors Modules: D3D12RenderSystem
vasumahesh1
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Oct 21, 2018
Changes: add: point lights and light texture Modules: DeferredRenderer
vasumahesh1
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Oct 21, 2018
vasumahesh1
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Oct 21, 2018
Changes: add: Fly through camera module Modules: D3D12RenderSystem
vasumahesh1
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Oct 22, 2018
Changes: fix: issue with camera not using correct timeDelta Modules:
vasumahesh1
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Oct 22, 2018
vasumahesh1
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Oct 23, 2018
Changes: add: generic compute pipeline add: compute pass support Modules: D3D12RenderSystem
vasumahesh1
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Oct 23, 2018
Changes: fix: restructure the forward renderer so we reuse the sponza mesh and window etc. Modules: DeferredRenderer
vasumahesh1
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Oct 23, 2018
Changes: fix: CS bug pending: a synch bug with release mode Modules: D3D12RenderSystem
vasumahesh1
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Oct 24, 2018
Changes: fix: remove bundles as they don't really work with compute Modules: D3D12RenderSystem
vasumahesh1
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Oct 24, 2018
Changes: fix: this allows us to update the light texture and upload it directly to the GPU. This will have minimal bandwidth update between frame calls. Modules: D3D12RenderSystem DeferredRenderer
vasumahesh1
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Oct 25, 2018
Changes: fix: compute shader input add: base files for forward plus with compute shader Modules: D3D12RenderSystem DeferredRenderer
vasumahesh1
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Oct 25, 2018
Changes: Modules: D3D12RenderSystem
vasumahesh1
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Oct 25, 2018
Changes: Modules: DeferredRenderer
vasumahesh1
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Oct 26, 2018
Changes: Modules: DeferredRenderer
vasumahesh1
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Oct 26, 2018
Changes: add: new api for buffers shared between render passes Modules: D3D12RenderSystem
vasumahesh1
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Oct 26, 2018
Changes: fix: bugs with texture reading in Pass #3 Modules: DeferredRenderer
vasumahesh1
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Oct 26, 2018
Changes: fix: bugs with compute calculation Modules: DeferredRenderer
vasumahesh1
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Oct 26, 2018
Changes: fix: write to final cluster texture in parallel Modules: DeferredRenderer
vasumahesh1
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Oct 26, 2018
Changes: fix: Slang 0.11.1 -> 0.11.6 only on dev Modules: DeferredRenderer
vasumahesh1
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Oct 27, 2018
Changes: fix: depth bounds check Modules: DeferredRenderer
vasumahesh1
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Oct 27, 2018
Changes: fix: window title for deferred renderers fix: now we build multiple targets for each renderer Modules: DeferredRenderer
vasumahesh1
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Oct 27, 2018
Changes: fix: split block dims in compute shaders to X & Y add: stats txt file Modules: DeferredRenderer
vasumahesh1
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Oct 27, 2018
Changes: add: graphs for forward plus Modules: DeferredRenderer
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Add forward+ and clustered deferred renderer for D3D12 and Vulkan
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