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73 changes: 73 additions & 0 deletions
73
Engines/FlatRedBallAddOns/ContentExtensions/ContentExtensions.csproj
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> | ||
<PropertyGroup> | ||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
<ProjectGuid>{8F7BE148-3922-4979-BA26-9D3145DEB430}</ProjectGuid> | ||
<OutputType>Library</OutputType> | ||
<AppDesignerFolder>Properties</AppDesignerFolder> | ||
<RootNamespace>FlatRedBall.ContentExtensions</RootNamespace> | ||
<AssemblyName>ContentExtensions</AssemblyName> | ||
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion> | ||
<FileAlignment>512</FileAlignment> | ||
<TargetFrameworkProfile /> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> | ||
<DebugSymbols>true</DebugSymbols> | ||
<DebugType>full</DebugType> | ||
<Optimize>false</Optimize> | ||
<OutputPath>bin\Debug\</OutputPath> | ||
<DefineConstants>DEBUG;TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> | ||
<DebugType>pdbonly</DebugType> | ||
<Optimize>true</Optimize> | ||
<OutputPath>bin\Release\</OutputPath> | ||
<DefineConstants>TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
</PropertyGroup> | ||
<ItemGroup> | ||
<Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" /> | ||
<Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" /> | ||
<Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" /> | ||
<Reference Include="NAudio, Version=1.7.3.0, Culture=neutral, processorArchitecture=MSIL"> | ||
<SpecificVersion>False</SpecificVersion> | ||
<HintPath>Libraries\NAudioRelease\NAudio.dll</HintPath> | ||
</Reference> | ||
<Reference Include="NAudio.WindowsMediaFormat, Version=1.0.1.0, Culture=neutral, processorArchitecture=MSIL"> | ||
<SpecificVersion>False</SpecificVersion> | ||
<HintPath>Libraries\NAudioRelease\NAudio.WindowsMediaFormat.dll</HintPath> | ||
</Reference> | ||
<Reference Include="System" /> | ||
<Reference Include="System.Core" /> | ||
<Reference Include="System.Xml.Linq" /> | ||
<Reference Include="System.Data.DataSetExtensions" /> | ||
<Reference Include="Microsoft.CSharp" /> | ||
<Reference Include="System.Data" /> | ||
<Reference Include="System.Net.Http" /> | ||
<Reference Include="System.Xml" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Compile Include="Encryption\AesEncryptionManager.cs" /> | ||
<Compile Include="Loaders\EncryptedTextureLoader.cs" /> | ||
<Compile Include="Properties\AssemblyInfo.cs" /> | ||
<Compile Include="ContentTypes\StreamedSong.cs" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Content Include="Libraries\NAudioRelease\NAudio.dll" /> | ||
<Content Include="Libraries\NAudioRelease\NAudio.WindowsMediaFormat.dll" /> | ||
</ItemGroup> | ||
<ItemGroup /> | ||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> | ||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it. | ||
Other similar extension points exist, see Microsoft.Common.targets. | ||
<Target Name="BeforeBuild"> | ||
</Target> | ||
<Target Name="AfterBuild"> | ||
</Target> | ||
--> | ||
</Project> |
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193
Engines/FlatRedBallAddOns/ContentExtensions/ContentTypes/StreamedSong.cs
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using FlatRedBall.ContentExtensions.Encryption; | ||
using Microsoft.Xna.Framework.Content; | ||
using Microsoft.Xna.Framework.Media; | ||
using NAudio.Wave; | ||
using System; | ||
using System.Collections.Generic; | ||
using System.IO; | ||
using System.Linq; | ||
using System.Text; | ||
using System.Threading; | ||
using System.Threading.Tasks; | ||
|
||
namespace FlatRedBall.ContentExtensions.ContentTypes | ||
{ | ||
public class StreamedSong : IDisposable | ||
{ | ||
Mp3FileReader reader; | ||
WaveOut waveOut; | ||
Stream stream; | ||
|
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public Song XnaSong | ||
{ | ||
get; | ||
private set; | ||
} | ||
|
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string customName; | ||
|
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public string Name | ||
{ | ||
get | ||
{ | ||
if (XnaSong != null) | ||
{ | ||
return XnaSong.Name; | ||
} | ||
else | ||
{ | ||
return customName; | ||
} | ||
} | ||
} | ||
|
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List<IDisposable> ownedDisposables = new List<IDisposable>(); | ||
|
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public bool IsPlaying | ||
{ | ||
get | ||
{ | ||
|
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return | ||
waveOut != null && | ||
waveOut.PlaybackState == PlaybackState.Playing; | ||
} | ||
} | ||
|
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float volume = 1; | ||
public float Volume | ||
{ | ||
get { return volume; } | ||
set | ||
{ | ||
volume = value; | ||
if (waveOut != null) | ||
{ | ||
waveOut.Volume = volume; | ||
} | ||
} | ||
} | ||
|
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bool isRepeating; | ||
public bool IsRepeating | ||
{ | ||
get | ||
{ | ||
return isRepeating; | ||
} | ||
set | ||
{ | ||
isRepeating = value; | ||
} | ||
} | ||
|
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public StreamedSong(string xnbFile, ContentManager contentManager) | ||
{ | ||
XnaSong = contentManager.Load<Song>(xnbFile); | ||
} | ||
|
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public StreamedSong(string aesEncryptedFileName, string aesKey, string aesInitialVector) | ||
{ | ||
var manager = new AesEncryptionManager(); | ||
manager.EncryptionKey = aesKey; | ||
manager.InitialVector = aesInitialVector; | ||
|
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using (var encryptedStream = System.IO.File.OpenRead(aesEncryptedFileName)) | ||
{ | ||
int decryptedSize; | ||
var decryptedBytes = manager.DecryptFromStream(encryptedStream, (int)encryptedStream.Length, | ||
out decryptedSize); | ||
|
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stream = new MemoryStream(decryptedBytes, 0, decryptedSize); | ||
|
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ownedDisposables.Add(stream); | ||
} | ||
|
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this.customName = aesEncryptedFileName; | ||
} | ||
|
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public StreamedSong(Stream stream, string name) | ||
{ | ||
this.stream = stream; | ||
this.customName = name; | ||
} | ||
|
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public void Play() | ||
{ | ||
if (XnaSong != null) | ||
{ | ||
PlayXnaSong(); | ||
} | ||
else | ||
{ | ||
PlayNAudioSong(); | ||
} | ||
} | ||
|
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private void PlayNAudioSong() | ||
{ | ||
bool isAlreadyPlaying = waveOut != null; | ||
|
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if (isAlreadyPlaying) | ||
{ | ||
throw new InvalidOperationException("Song is already playing"); | ||
} | ||
|
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// This makes it behave like XNA - which is crappy, but Baron needs it to behave like XNA for now: | ||
stream.Position = 0; | ||
|
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reader = new Mp3FileReader(stream); | ||
waveOut = new WaveOut(); | ||
|
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waveOut.Init(reader); | ||
waveOut.Volume = volume; | ||
|
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waveOut.Play(); | ||
|
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waveOut.PlaybackStopped += HandlePlaybackStopped; | ||
} | ||
|
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private void PlayXnaSong() | ||
{ | ||
MediaPlayer.Play(XnaSong); | ||
} | ||
|
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private void HandlePlaybackStopped(object sender, StoppedEventArgs e) | ||
{ | ||
if (IsRepeating) | ||
{ | ||
this.stream.Position = 0; | ||
waveOut.Play(); | ||
} | ||
else | ||
{ | ||
TryDisposeContainedObjects(); | ||
} | ||
} | ||
|
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private void TryDisposeContainedObjects() | ||
{ | ||
|
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bool needsToDispose = waveOut != null; | ||
|
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if (needsToDispose) | ||
{ | ||
waveOut.Dispose(); | ||
reader.Dispose(); | ||
waveOut = null; | ||
reader = null; | ||
} | ||
} | ||
|
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public void Stop() | ||
{ | ||
TryDisposeContainedObjects(); | ||
} | ||
|
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public void Dispose() | ||
{ | ||
TryDisposeContainedObjects(); | ||
} | ||
|
||
} | ||
} |
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