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Case 1.
Red player has angel. Blue player has angel.
Secondary skill is necromancy (both heroes).
OH3 behaviour:
If player 1 has summoned elementals, but no longer has native troops, and player 2 retreats, then both remain alive. And both go to the tavern, disappearing from the map.
vcmi behaviour:
Player1 remains on the map with the 1st skelet.
Case 2.
Red player has angel. Blue player has angel.
(doesn't have necromancy both heroes)
OH3 behaviour:
If player1 does not have earth magic skill. But player1 has a living creature and during the battle, summon an elemental, a living creature, and then resurrect, and kill player2, for example, with an explosion, then hero1 REMAINS on the map without troops!
(That is, at the time of victory there were summoned elementals and resurrected living beings)
vcmi behaviour:
Player1 WINS and goes to the tavern
You say, why resurrect this living being?
otherwise they both lose and it works correctly.
If it is not clear in text form. I can make a short video.
//The second case I can guess why. The mechanics do not allow leaving the hero without troops. Perhaps this is correct.
But the problem is that he goes to the tavern, and does not remain on the map.
Describe the bug
This is a old one. Taked from https://bugs.vcmi.eu/view.php?id=1569
Case 1.
Red player has angel. Blue player has angel.
Secondary skill is necromancy (both heroes).
OH3 behaviour:
If player 1 has summoned elementals, but no longer has native troops, and player 2 retreats, then both remain alive. And both go to the tavern, disappearing from the map.
vcmi behaviour:
Player1 remains on the map with the 1st skelet.
Case 2.
Red player has angel. Blue player has angel.
(doesn't have necromancy both heroes)
OH3 behaviour:
If player1 does not have earth magic skill. But player1 has a living creature and during the battle, summon an elemental, a living creature, and then resurrect, and kill player2, for example, with an explosion, then hero1 REMAINS on the map without troops!
(That is, at the time of victory there were summoned elementals and resurrected living beings)
vcmi behaviour:
Player1 WINS and goes to the tavern
You say, why resurrect this living being?
otherwise they both lose and it works correctly.
If it is not clear in text form. I can make a short video.
//The second case I can guess why. The mechanics do not allow leaving the hero without troops. Perhaps this is correct.
But the problem is that he goes to the tavern, and does not remain on the map.
///Suggest your own ticket names or rename
BattleTest.zip
change .h3m
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