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There could be a binding for this #304

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talbergs opened this issue Jan 20, 2018 · 1 comment
Closed

There could be a binding for this #304

talbergs opened this issue Jan 20, 2018 · 1 comment
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solved? This issue might have been solved but not tested

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@talbergs
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SDL_SetWindowOpacity

https://wiki.libsdl.org/SDL_SetWindowOpacity

@veeableful
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Hi @MartanLV, @malashin has implemented the binding. Could you test it out?

@veeableful veeableful added the solved? This issue might have been solved but not tested label Jan 21, 2018
malashin added a commit to malashin/go-sdl2 that referenced this issue Feb 5, 2018
* sdl: render: Add UpdateYUV()

* sdl: render: Add warning message to SDL_UpdateYUVTexture() if used on older SDL2 versions

* sdl: render: Add warning message to SDL_UpdateYUVTexture() if used on older SDL2 versions

* sdl: render: Add warning message to SDL_UpdateYUVTexture() if used on older SDL2 versions

* sdl: render: Rename GL_BindTexture() and GL_UnbindTexture() to GLBind() and GLUnbind()

* sdl: render: Add documentation

* sdl: render: Fix typo in documentation

* sdl: audio, render: Add documentation

* sdl: blendmode, clipboard, cpuinfo, endian, error: Add documentation veandco#265

* sdl: error: Fix documentation veandco#265

* sdl: events, filesystem: Add documentation

* sdl: gamecontroller, gesture: Add documentation veandco#265

* sdl: events, haptic, helpers, hints, joystick, keyboard, keycode, loadso: Add documentation veandco#265

* sdl: log, mouse, mutex, surface, video: Add documentation veandco#265

* sdl: events: Fix DropEvent memory leak veandco#274

* sdl: events: Fix tests veandco#274

* sdl: pixels, power, rect, rwops, scancode...: Add documentation veandco#265

* img: Add documentation veandco#265

* img: Fix tests veandco#265

* ttf: Add documentation veandco#265

* gfx: Add documentation veandco#265

* mix: Add documentation veandco#265

* sdl: events: add AudioDeviceEvent struct and new event types

* sdl: events: add stub function for SDL_RENDER_DEVICE_RESET

* sdl: events: add stub function for SDL_AudioDeviceEvent

* sdl: events: fix stub function for SDL_AudioDeviceEvent

* sdl: events: fix stub function for SDL_AudioDeviceEvent

* sdl: surface: Add CreateRGBSurfaceWithFormat function

* sdl: surface: Add CreateRGBSurfaceWithFormatFrom function

* sdl: surface: Fix CreateRGBSurfaceWithFormat function

* sdl: surface: Fix stub functions

* sdl: surface: Fix stub functions

* sdl: video: Fix error handling

* Update BREAKING.md

* sdl: video: Fix ShowMessageBox()

* Update video.go error handling, add SetError() and INIT_EVENTS

* Update BREAKING.md

* sdl: render, video: Update imports

* sdl: render, video: Fix imports

* sdl: haptic: Update error handling

* sdl: events: Fix DropEvent stubs veandco#294

* sdl: video: Add SetWindowOpacity() and GetWindowOpacity() veandco#304

* sdl: video: Fix stub veandco#304

* sdl: audio: Remove *AudioSpec parameter from LoadWav() and LoadWAVRV() veandco#308

* sdl:video: Add GetDisplayUsableBounds() and GetDisplayDPI()
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