-
-
Notifications
You must be signed in to change notification settings - Fork 217
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
There could be a binding for this #304
Labels
solved?
This issue might have been solved but not tested
Comments
malashin
added a commit
to malashin/go-sdl2
that referenced
this issue
Jan 21, 2018
malashin
added a commit
to malashin/go-sdl2
that referenced
this issue
Jan 21, 2018
Hi @MartanLV, @malashin has implemented the binding. Could you test it out? |
malashin
added a commit
to malashin/go-sdl2
that referenced
this issue
Feb 5, 2018
* sdl: render: Add UpdateYUV() * sdl: render: Add warning message to SDL_UpdateYUVTexture() if used on older SDL2 versions * sdl: render: Add warning message to SDL_UpdateYUVTexture() if used on older SDL2 versions * sdl: render: Add warning message to SDL_UpdateYUVTexture() if used on older SDL2 versions * sdl: render: Rename GL_BindTexture() and GL_UnbindTexture() to GLBind() and GLUnbind() * sdl: render: Add documentation * sdl: render: Fix typo in documentation * sdl: audio, render: Add documentation * sdl: blendmode, clipboard, cpuinfo, endian, error: Add documentation veandco#265 * sdl: error: Fix documentation veandco#265 * sdl: events, filesystem: Add documentation * sdl: gamecontroller, gesture: Add documentation veandco#265 * sdl: events, haptic, helpers, hints, joystick, keyboard, keycode, loadso: Add documentation veandco#265 * sdl: log, mouse, mutex, surface, video: Add documentation veandco#265 * sdl: events: Fix DropEvent memory leak veandco#274 * sdl: events: Fix tests veandco#274 * sdl: pixels, power, rect, rwops, scancode...: Add documentation veandco#265 * img: Add documentation veandco#265 * img: Fix tests veandco#265 * ttf: Add documentation veandco#265 * gfx: Add documentation veandco#265 * mix: Add documentation veandco#265 * sdl: events: add AudioDeviceEvent struct and new event types * sdl: events: add stub function for SDL_RENDER_DEVICE_RESET * sdl: events: add stub function for SDL_AudioDeviceEvent * sdl: events: fix stub function for SDL_AudioDeviceEvent * sdl: events: fix stub function for SDL_AudioDeviceEvent * sdl: surface: Add CreateRGBSurfaceWithFormat function * sdl: surface: Add CreateRGBSurfaceWithFormatFrom function * sdl: surface: Fix CreateRGBSurfaceWithFormat function * sdl: surface: Fix stub functions * sdl: surface: Fix stub functions * sdl: video: Fix error handling * Update BREAKING.md * sdl: video: Fix ShowMessageBox() * Update video.go error handling, add SetError() and INIT_EVENTS * Update BREAKING.md * sdl: render, video: Update imports * sdl: render, video: Fix imports * sdl: haptic: Update error handling * sdl: events: Fix DropEvent stubs veandco#294 * sdl: video: Add SetWindowOpacity() and GetWindowOpacity() veandco#304 * sdl: video: Fix stub veandco#304 * sdl: audio: Remove *AudioSpec parameter from LoadWav() and LoadWAVRV() veandco#308 * sdl:video: Add GetDisplayUsableBounds() and GetDisplayDPI()
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
SDL_SetWindowOpacity
https://wiki.libsdl.org/SDL_SetWindowOpacity
The text was updated successfully, but these errors were encountered: