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I expected to be able to call window.GLCreateContext() as other functions follow that pattern, but currently it is sdl.GLCreateContext(window)
The text was updated successfully, but these errors were encountered:
sdl: video: Make GL funcs into Window methods veandco#325
8e286dd
sdl: video: Make GL funcs into Window methods #325 (#326)
0ff46e4
Hi @jackmott
I've merged the following changes into the Master branch. Thank you for bringing this up.
GLCreateContext()
GLMakeCurrent()
GLGetDrawableSize()
GLSwapWindow()
Window
GLSwap()
func (window *Window) GLCreateContext() {} func (window *Window) GLMakeCurrent(glcontext GLContext) {} func (window *Window) GLGetDrawableSize() {} func (window *Window) GLSwap() {}
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I expected to be able to call window.GLCreateContext() as other functions follow that pattern, but currently it is sdl.GLCreateContext(window)
The text was updated successfully, but these errors were encountered: