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From Gen I to III it causes 50% of damage dealt as recoil, not 25% of max HP. PP would make more sense as n/a imo, you can’t legally use it in a situation that it’s programmed PP value matters. Also, according to Bulba, Rock Head does not prevent Struggle’s recoil damage, so that could be noted.
Yeah, Struggle’s recoil seems to be treated separately from regular recoil everywhere—Rock Head, Reckless, Magic Guard, etc. I don’t remember whether I tested any of that myself, but the descriptions I wrote for veekun for those abilities all mention Struggle.
The text was updated successfully, but these errors were encountered:
Reported by eric the espeon on 2010/04/16 13:47:15 +0000 · Migrated from Redmine issue 190
From Gen I to III it causes 50% of damage dealt as recoil, not 25% of max HP. PP would make more sense as n/a imo, you can’t legally use it in a situation that it’s programmed PP value matters. Also, according to Bulba, Rock Head does not prevent Struggle’s recoil damage, so that could be noted.
Comment by Zhorken from 2010/10/16 11:07:43 +0000
Yeah, Struggle’s recoil seems to be treated separately from regular recoil everywhere—Rock Head, Reckless, Magic Guard, etc. I don’t remember whether I tested any of that myself, but the descriptions I wrote for veekun for those abilities all mention Struggle.
The text was updated successfully, but these errors were encountered: