Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Struggle #13

Closed
encukou opened this issue Jan 26, 2012 · 0 comments
Closed

Struggle #13

encukou opened this issue Jan 26, 2012 · 0 comments

Comments

@encukou
Copy link
Contributor

encukou commented Jan 26, 2012

Reported by eric the espeon on 2010/04/16 13:47:15 +0000 · Migrated from Redmine issue 190


From Gen I to III it causes 50% of damage dealt as recoil, not 25% of max HP. PP would make more sense as n/a imo, you can’t legally use it in a situation that it’s programmed PP value matters. Also, according to Bulba, Rock Head does not prevent Struggle’s recoil damage, so that could be noted.

Redmine metadata:
Updated on: 2010/10/16 11:07:43 +0000
Start date: 2010/04/16
Relations:
    relates #78

Comment by Zhorken from 2010/10/16 11:07:43 +0000

Yeah, Struggle’s recoil seems to be treated separately from regular recoil everywhere—Rock Head, Reckless, Magic Guard, etc. I don’t remember whether I tested any of that myself, but the descriptions I wrote for veekun for those abilities all mention Struggle.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

2 participants