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engine/src/cmd/movable.cpp: Apply ermo's suggested patch for arithmetic exception during PWCU game load #511

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stephengtuggy
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@stephengtuggy stephengtuggy commented Aug 10, 2021

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@stephengtuggy stephengtuggy self-assigned this Aug 10, 2021
@stephengtuggy stephengtuggy requested a review from a team August 10, 2021 15:06
@stephengtuggy stephengtuggy added this to In progress in 0.9.x Release Aug 10, 2021
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Finished play testing with VS:UtCS data set, on Windows. Note that I'm getting a segfault on exit, specifically when running Vega Strike from within the Visual Studio Code debugger. I will need to do some more investigation to make sure that this PR didn't introduce that problem.

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Also tried testing with the PWCU data set on Windows, but it crashed on startup with an XML parse error. It sounds like PWCU wasn't working on Windows anyway, though, so not sure if this is a new issue either.

@BenjamenMeyer BenjamenMeyer modified the milestones: 0.8.x, 0.9.x Aug 16, 2021
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Finished play testing with VS:UtCS data set, on Windows. Note that I'm getting a segfault on exit, specifically when running Vega Strike from within the Visual Studio Code debugger. I will need to do some more investigation to make sure that this PR didn't introduce that problem.

No - that's been there for a while. I forgot to file an issue for it, since it was only on-exit.

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Finished play testing with VS:UtCS data set, on Windows. Note that I'm getting a segfault on exit, specifically when running Vega Strike from within the Visual Studio Code debugger. I will need to do some more investigation to make sure that this PR didn't introduce that problem.

No - that's been there for a while. I forgot to file an issue for it, since it was only on-exit.

@ministerofinformation OK. Yes, I just tried running the code on master, and I had the same issue. So it wasn't introduced by this PR.

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And the code in this PR works fine with PWCU on Linux. So this is good to go. Merging.

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PWCU + Vega Strike (Py3)
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