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[GLSL/SPIR-V->HLSL] UAV/Structured buffer binds don't account for the output buffers #14

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Doom2fan opened this issue Aug 14, 2020 · 0 comments

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@Doom2fan
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Compilation from GLSL or SPIR-V to HLSL does not seem to account for output buffers taking up the same namespace as UAVs/structured buffers, which leads to compilation errors when compiling the HLSL code.

Here's the error it gives for my shader, as an example:

unknown(48,21-29): error X4509: UAV registers live in the same name space as outputs, so they must be bound to at least u3, manual bind to slot u0 failed

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